|
Teacher name : SUZUKI Toshihiko
|
Academic year
2025Year
Term
First Semester
Course title
Advanced Lecture on Design for Products and Architecture
Class type
Lecture
Course title (ENG)
Advanced Lecture on Design for Products and Architecture
Class code・Class name・Teaching forms
Z1100024 Advanced Lecture on Design for Products and Architecture
Instructor
SUZUKI Toshihiko
Credits
2.0Credits
Day and Time
Fri.4Period
Campus
Shinjuku Remote
Location
Relationship between diploma policies and this course
A) A high degree of specialized expertise 40%
B) The skills to use science and technology 40% C) The ability to conduct research independently, knowledge pertaining to society and occupations, and sense of ethics required of engineers and researchers 15% D) Creative skills in specific areas of specialization 5% Goals and objectives
1. To understand the thoughts across the city, architecture, interior, furniture and product design.
2. To acquire the technique of architectural product design that integrates objects and space. 3. To learn a design methodology for mobile architecture Prerequisites
In this lecture, distance lecture + sketch check will be held up to the 9th, and face-to-face sketch check will be held after the 10th.
Things to do the day before the lecture - Please download the lesson data from KU-LMS. (It will be released from 0:00 on the day before class) *If you have any trouble, please send an email to Suzuki (suzuki@atelier-opa.com). - Flow of the day of the lecture When it is time to start the lecture, open the downloaded file and take the lecture. For questions and answers, I will invite students to Google meet, so please attend at the designated time. - Method of submitting an assignment Please use the "report" submission function set for each lesson to submit the exercises. Method Using AL・ICT
Discussion Debate/Group Work/Presentation/Practice Fieldwork/Other
Class schedule
1. Guidance, about the syllabus. What is architectural product design?
2. Mobile architecture / Architecture that moves like furniture. Part 1: Architecture that can be packed in a suitcase and carried around. Rapid Sketch Prototyping 1. 3. Mobile architecture / Architecture that moves like furniture. Part 2: Architecture that can be disassembled, assembled, and transported. Rapid Sketch Prototyping 2. 4. Mobile architecture / Architecture that moves like furniture. Part 3: Paper architecture. Rapid Sketch Prototyping 3. 5. Mobile architecture / Architecture that moves like furniture. Part 4: Architecture that moves like furniture. Rapid Sketch Prototyping 4. 6. Architectural furniture / Furniture that has both architectural functions. Part 1: A product that is both furniture and architecture at the same time. Rapid Sketch Prototyping 5. 7. Architectural furniture / Furniture that has both architectural functions. Part 2: Disassembled, assembled, and expandable product. Rapid Sketch Prototyping 6. 8. Architectural furniture / Furniture that has both architectural functions. Part 3: A product that creates a place with light. Rapid Sketch Prototyping 7. 9. Conclusion. Architectural product design is moving toward intelligent space. Rapid Sketch Prototyping 8. 10. Practice of architectural product design 1. Brush up by choosing one of the ideas proposed in Rapid Sketch Prototyping (Sketch 1). 11. Practice of architectural product design 2. Brush up (Sketch 2). 12. Practice of architectural product design 3. Brush up (Sketch 3). 13. Practice of architectural product design 4. Brush up (Sketch 4). 14. Oral presentation, final report submission. We summarize the university's "Notification Form for Employee Inventions" to apply for a utility model or patent application. 15. On-demand lecture. "Joe Colombo's Architectural Product Design" Evaluation
It will be evaluated by 8 "distance lesson exercises (rapid sketch prototyping)", 4 "face-to-face sketch", and "face-to-face presentation (oral presentation) and data submission" of the final exam. The rapid sketch prototyping is evaluated as 50% and the final test as 50%.
Feedback for students
This class teaches with the theory and practice of "design method that crosses things and space" through eight "distance lesson exercises (rapid sketch prototyping)" and four "face-to-face esquisse".
Textbooks
I will hand out necessary documents in the class.
Reference materials
I will notify reference books in the class.
Office hours and How to contact teachers for questions
Time: In class, after class
Location: Accept by classroom and email Inquiry email address will be announced in the first class Message for students
Through this lesson, you will be able to learn the theory of "architectural product design" that crosses the realms of things and space, and acquire practical techniques for shaping ideas with rapid sketch prototyping.
Course by professor with work experience
Applicable
Work experience and relevance to the course content if applicable
設計監理
Teaching profession course
Architecture Program
|